Bumpiness, road damage, surface material, grade, etc. Drivability is a rough, creator-set appraisal for how tough a road is to drive. In Lane: C/O Drivability: The minimum drivability that a road must possess for the AI to consider using it for a route.Speed, cornering speed, acceleration, etcetera, are limited or exaggerated by this setting. Risk: Determines the risks that the AI takes.Stopping: The car will stop until you tell it to chase you or flee from you.Good if you want to simulate a police chase. Flee: The AI will try and flee from you.Follow: The AI will follow where you go without hitting you.Chase: The AI will try and chase you until your engine blows. The waypoint is defined by the entry in the ' Target' field.
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